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Metal Graphics API Performance : Poor

Our non-graphically-intensive game is running slowly and choppily, at 20-30 fps.

OpenGLCore Graphics API Performance : Good

Fix : Force OpenGLCore usage on Mac OSX

In player settings…

Alternatively, use the following code before triggering a build…

PlayerSettings.SetGraphicsAPIs(
    BuildTarget.StandaloneOSX,
    new UnityEngine.Rendering.GraphicsDeviceType[] { 
        UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore, UnityEngine.Rendering.GraphicsDeviceType.Metal 
    }
);

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